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The Hero’s Journey: Phase 3, The Return






Introduction:

The Return is the third and final phase of the Hero’s Journey. This blog post will outline the three parts of The Return, including: The Road Back, The Resurrection, and The Return with the Elixir.

The Return

This phase involves the hero’s journey home, and the powers and knowledge that he acquired during the journey.

Part 1: The Road Back

After The Reward part of the story has been celebrated, the hero must make a choice. He needs to decide if he wants to remain in the Special World, or make the journey back to the Ordinary World. The majority of hero’s will make the decision to return home, even though the Special World has its charms. Some hero’s will do neither. They’ll either continue their journey or seek a completely new destination.

Part 2: The Resurrection

This part of the story is challenging for both the hero and the writer. The hero must experience another sequence of death and rebirth in order for the story to feel complete. It’s fairly similar to The Ordeal, with subtle differences. Essentially, this is where the climax of the story occurs, and it will be the final, most dangerous meeting with death.

 

For more information, try reading:

The Writers Journey: Mythic Structure for Writers, 3rd Edition

or

Joseph Campbell – The Hero’s Journey


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Posted by forgotmypen - May 17, 2012 at 4:57 am

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The Hero’s Journey: Initiation Part 4: The Reward






Introduction

The hero has now overcome one of the hardest parts of the Hero’s Journey, the Ordeal. He is now able to claim the Reward, and he deserves it. He has just encountered death, so he must face the consequences, and reap the rewards.

The Reward

At this point in the story, the hero will finally receive recognition for overcoming death and the Ordeal. The Reward has many purposes, and takes many forms.

Celebration

After surviving a challenge like the Ordeal, it’s natural to want to celebrate. He probably feels exhausted, and seeks relaxation and replenishment. The hero(s) may celebrate with a large meal or something similar. The celebration will provide a way to refuel before the return journey, which may prove to be fairly stressful.

Love

The Reward part of the Hero’s Journey is a great place for a love scene. In this point of the story, the hero has truly surfaced, and undergone a beneficial character arc. He truly deserves love, he’s earned it.

Taking Possession

In this point of the story, the hero should have whatever it is they went out seeking. Whether that be self-respect, or a pot of gold, it will now be in the hero’s possession.

Theft

The reward the hero went out seeking isn’t always handed to him. He may have had to steal it, which could result in repercussions later on in the journey.

Initiation

Once the hero emerges from the Ordeal, he will be recognized as special, or different. He is now a person who as managed to overcome, or outwit, death.

Better Perception

After surviving death, the hero will see the world through new eyes. His perception of things will be different, and often a little more clear. He’ll better appreciate life, and see things for what they are. He’ll likely have better judgement in future challenges.

Insight

Along with having better perception, the hero may have gained better insight.
He’ll have more talent in the way of seeing through deception, and determining the truth. The reward part of the journey can serve as a moment of clarity for the hero, especially if he has, or is, being deceived. This may occur is he’s traveling with the Shapeshifter, a less-than-beneficial character archetype.

Clairvoyance

Sometimes, the hero may not only experience better perception and insight, but he may also become clairvoyant or telepathic. He’ll be more intuitive, and more aware of the connectivity of things.

Self-Realization

This part is important. The hero will begin to understand things about himself, who he really is, and who he wants to be. He’ll figure out where he fits in the large scheme of things.

Distortions

In some stories, the hero may not experience perception/insight/clairvoyance/self-realization at all. In fact, the world around him may begin to feel distorted. The hero could become arrogant, and fail to really perceive anything at all. He may abuse his new found power, and become the very thing he was trying to fight in the first place.

 

For more information, try reading:

The Writers Journey: Mythic Structure for Writers, 3rd Edition

or

Joseph Campbell – The Hero’s Journey

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Posted by forgotmypen - May 13, 2012 at 9:35 pm

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The Hero’s Journey: Initiation Part 3: The Ordeal






Introduction

The hero is now about to encounter The Ordeal, and he’s standing right in the belly of The Inmost Cave. Here he will face the biggest challenge in the course of his journey.

The Ordeal

The Ordeal is the main event of the story, and a heightened point in the hero’s character arc where he transcends who he once was, and truly grows.

Death and Rebirth

Death and Rebirth is the primary point of The Ordeal. The concept is simple: The Hero has to die in order to be reborn. In some way, the hero should face death or something similar to it. This might include the end of a relationship, the death of personality, or the loss of a job.

The hero should survive this death and become literally or symbolically reborn. After this point, the hero will have passed his final test, and he can receive the reward.

Change

After the hero experiences The Ordeal, he will come home a changed man. No hero can come so close to death without being changed in some way.

Placement

Placement of The Ordeal depends on the storyteller. The most common placement is towards the middle of the story, but it may also be placed near the end. It’s completely a matter of choice.

Witness

A witness (or witnesses) is often involved with the death and rebirth process. This witness should see the death of the hero (or what appears to be the hero’s death), momentarily mourn, and then celebrate when he sees the hero rise again.

These witnesses are solely for the audience, so they can identify, and feel the pain of death with them.

Emotion

The death of the hero should have an emotional impact on the audience. The thought of the hero’s death will depress the audience, and bring them down for a moment. When they find that the hero 
]has survived, their emotion will skyrocket upward. They will feel elated and satisfied, if the “death and rebirth” sequence is done correctly.

The Opponent

The Ordeal often involves facing an opposing force, usually in battle. This opposing force could be a villain, or it could even be a force of nature. This force should represent some of the hero’s fears and unlikable qualities.

Death of the Opponent

Sometimes, in the hero’s symbolic “death and rebirth”, the villain (or opponent/opposing force) will actually die. In this case, the hero will likely have to deal with other opposing forces on the road home.

Escape of the Opponent

Sometimes, the opponent will escape and have to be dealt with later, usually towards the end of the story.

For more information, try reading:

The Writers Journey: Mythic Structure for Writers, 3rd Edition

or

Joseph Campbell – The Hero’s Journey

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Posted by forgotmypen - May 6, 2012 at 3:17 am

Categories: Character Development, Story Development   Tags: , , , , , , , , , , , , , , , , , , , , , , , ,

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